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REVIEW: Block Ops

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I’ve said it before but it bears repeating; looks aren’t everything. Especially first looks. Coming across like the blocky, red-headed offspring of Loot or Die and listing its wares like any annual Call of Duty title (…without its third dimension), Block Ops ($1.00) nonetheless manages to merge those two very different games into a solid and fun (but at most times lonely1) experience.

Block Ops - Screen

It’s starts off timid. Where Loot or Die provided a lengthy campaign mode and new, constantly-dropping weapons and armor to satisfy your inner hoarder, Block Ops strips away everything but the visuals and interface of that game, replacing its innards with a (only occasionally compelling) zombie wave shooter2. You can shuffle your perks and loadouts (more on that later) to meet the challenge as needed, but most of it boils down to shooting a few zombies, retreating a few steps, shooting more, so on and so forth.

Enemies get tougher and more numerous as the waves go on, naturally, although you’re able to circumvent most of that trouble by following the instructions above in some form or variation. To judge it by that bit alone, Block Ops isn’t very deep or interesting. Thankfully, things perk up once you take it online. The game supports up to 16 players in a Deathmatch or Flag King mode, across a handful of stage types with mild platforming.

Here, you can pick your weapon class (shotgun, SMG, sniper) and choose from a wide range of perks, both passive abilities and those you can activate to get the drop on your opponents. That’s where the Call of Duty aspect (and fun) kicks in, allowing you to buff your play style as it suits you. Want double damage with your first shot? Pair it with a sniper rifle to one-hit fools. Landmines in mid-air? You bet. Leave a trail of fire behind you to burn your pursuers, then warp ahead to confuse them further? Even better. The mix-and-match possibilities are numerous, and the subsequent fights are awesome and definitely unpredictable.

Block Ops - Screen2

And therein lies the conundrum. If you’re going into this primarily as a solo player, the zombie stuff is meh at best, skippable otherwise. A glorified distraction to earn some experience points offline. On the other hand, Block Ops truly shines when playing with others in its chaotic deathmatch arenas, making the zombie wave shooter portion worth it to gain a few levels and unlockable currencies while waiting for your buddies. So then, the equation becomes quite simple; friends = yes, solo = no. Do your own math accordingly.


  1. Because XBLIG. Unless you’re organizing a game night yourself, or heading over to the developer’s page to add your name to a list of people looking to play, you’re not going to find anyone online. 
  2. That, like everything else, is better with friends. Speaking of which, a big thank you to Mr. Chris Antoni, andregurov, and nyan cat 543, for playing a few rounds of Deathmatch and Flag King with me. Some good games, guys (minus andregurov‘s cheap move at the end of the night; I’ll get you next time for that)! 

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